Emulate3DEmulationSimulationHow to be more efficient with your Emulate3D

January 20, 20220

This month it’s all about becoming more efficient in your use of Emulate3D technology, and we’ve put together a selection of tutorials for all skill levels, ranging from new users to those who just can’t get enough C#.

1. BASIC PULL SYSTEM WITH FLOW CONTROL

Beginner level – In this video you will learn:
– How to use Flow Control and custom properties to ensure equipment always has a set number of loads.
– How to make use of the “wait for [load] to be ordered from [orderList]” widget

2. BUILD A PULL SYSTEM USING A GLOBAL CHANNEL 

Intermediate level – In this video you will learn:
– How normal Flow Control adds loads to a channel, which other components order and convey from
– How we can instead create a global channel where equipment make prioritized requests for loads of a set type, pulling loads from multiple sources

3. CREATE BATCHES OF LOADS FROM AN INPUT ARRAY  

Intermediate level – In this video you will learn:
– How to create loads when given a signal from an external controller
– How to position the loads according to an input of a custom data structure, by defining new C# classes

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